Tuesday, November 16, 2010
I finished rendering today, before class. First, I put in an environment, light, and target camera. I had to render twice because I screwed up the render settings the first time around. The render quality wasn't as nice as I had hoped for, but I set the settings to the best quality I could figure to set them to. I'm not sure where I went wrong.
Tuesday, November 9, 2010
Thursday, October 28, 2010
Today's class was very productive. I completed the modeling of the head, recreating the cap, and smoothing out all the kinks. Once bound to the body, I put my character in a hyper nurb to see any left over imperfections and deleted excess points that were deforming the mesh.
Then, I rigged the character with the help, once again, of the rigging tutorial. This time I was sure to zero out the joints before binding them, and in turn the weighting process was a lot easier than in my previous assignment.
Next, to body paint!
Last class, I placed my Gilded Sentry into a Symmetry Nurb and realized that I had to make some alterations to his arm and leg and redo the symmetry. Before redoing the symmetry, I created a hand and foot for my character and bound them to the mesh. Finally, I placed it into a Symmetry Nurb and bound the two halves together. Lastly, I began modeling the head. I have not yet finished the head.
Thursday, October 21, 2010
Last class I began modeling my Gilded Sentry character using cylinders, the same way I did the Orge. I struggled with aligning the arm to be joined to the arm hole of the torso because I couldn't decide if I wanted to do it in the "t-stance" or not.
Today in class, I finally completed my first walk cycle. I figured out the issue I was having with the joints (with Blyth's help) and corrected the remaining weighting issues. I added a floor, light with shadows, and a target camera to spin around the creature as it walked. Online tutorials we essential to my completion of the walk cycle.
Thursday, October 14, 2010
I learned the symmetry tool today. Additionally, I bridged several more planes together with little to no difficulty. Also, I constructed a head for my Orge. I wasn't as successful at creating the head as I had hoped to be. Modeling small features like that is still quite the task for me. I did a quick sketch for my original character that I'm going to work on next class.
I'm still behind on the first walk cycle from our creature project. I'm having a problem getting all the joints to weigh properly to their specific body parts, and in some cases, the joints are still coming out of the mesh. I will need help to rectify this.
Thursday, September 30, 2010
Today in class, I finally nailed down my creature design. I've been struggling with creating a figure and idea behind it, but finally got the modeling down. I also watched the skinning and morphing tutorials. I pretty much got the concept of it. This is the second time I've watched a skinning tutorial, so I feel more confident in that aspect than I do with the morphing.
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