Today's class was very productive. I completed the modeling of the head, recreating the cap, and smoothing out all the kinks. Once bound to the body, I put my character in a hyper nurb to see any left over imperfections and deleted excess points that were deforming the mesh.
Then, I rigged the character with the help, once again, of the rigging tutorial. This time I was sure to zero out the joints before binding them, and in turn the weighting process was a lot easier than in my previous assignment.
Next, to body paint!
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